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My crude attempts at video game character design. 
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Post My crude attempts at video game character design.
I am experimenting with a robot-themed side scrolling platformer/shoot 'em up.

This is my first shot at a robo-guy:

Image



As you can see, this is going to take a while.

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Wed Jun 20, 2012 3:25 pm
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Winston Wolf
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Post Re: My crude attempts at video game character design.
Is that in 3D, or izzit sprite-based biz?

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Wed Jun 20, 2012 3:29 pm
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Post Re: My crude attempts at video game character design.
chris_d wrote:
Is that in 3D, or izzit sprite-based biz?



Gonna be sprite based at the moment, but if I feel adventurous I might learn me some 3d modelling in Blender to use 3D sprites on a 2D plane.

Right now I use 2D sprites on a 2D Plane but in a 3D environment (cube tiles and a perspective camera instead of orthographic). I guess you could call it 2.5D but it really isn't.

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Wed Jun 20, 2012 3:42 pm
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Winston Wolf
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Post Re: My crude attempts at video game character design.
Depending on what type of formats it would need, i could conceivably make a proper 3D model of such a thing for ye. I don't even know if the program i used to use works in (my current OS) Windows Vista actually. But if it does, i could do that perrty EZ.

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Wed Jun 20, 2012 3:49 pm
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Post Re: My crude attempts at video game character design.
Not sure what program you use, but if you haven't messed with Blender it seems to do a fairly good job, though admittedly I haven't done much with it as I struggle enough with 2d art at the moment.

As for what I could use, I haven't messed much with 3d animation so I really don't know what formats I would use. Chances are I would use Blender as it is free.

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Wed Jun 20, 2012 3:53 pm
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Winston Wolf
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Post Re: My crude attempts at video game character design.
The one i used was free too. Zmodeler or summat. Was compatible with lots of game model formats. Prolly Blender is too now, though i never used that one, as when it came around i was already really comfortable and quick to build with the one i was using and didn't feel like messing wif it by switching. If i had any forsight at the time however, i would have simply stolen and leaned 3Dmax, or whatever they are calling it now. Or Maya.

What is the file extension the game engine uses for its 3D models yo?

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Wed Jun 20, 2012 4:04 pm
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Post Re: My crude attempts at video game character design.
http://unity3d.com/unity/editor/importing

There is a table of 3d package support at the bottom of that page.

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Wed Jun 20, 2012 4:28 pm
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Post Re: My crude attempts at video game character design.
http://imgur.com/a/XKTkp#0

That is an album of the bot broken into bits and such,

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Wed Jun 20, 2012 4:30 pm
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Post Re: My crude attempts at video game character design.
That's a jet pack, right?

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Thu Jun 21, 2012 12:59 am
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Post Re: My crude attempts at video game character design.
Unstrung wrote:
That's a jet pack, right?



Barely.

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Thu Jun 21, 2012 9:11 am
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Post Re: My crude attempts at video game character design.
I have to say, I am pretty impressed with myself. This is what I have made in two hours of playing in Bender, including 30 minutes of watching a tutorial on the interface and such:

Image


http://imgur.com/wSYMx

A bit slower going than painting in Gimp2, but the Blender interface really clicks with me.

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Thu Jun 21, 2012 12:07 pm
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Winston Wolf
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Post Re: My crude attempts at video game character design.
Nice man! It is such a generally flat-sided object that it is actually just about perfect for getting into 3D building with.

Once you get super comfortable with it, you IMO should aim to un-square your faces to each other and give it the looser lo-fi vibe of your original skribble artz. Which IMO, would look awesome in a video game. :isay:

For starters though, just get something built and textured and in-game, just for getting the full process skillz under your belt. :huzzah:

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Thu Jun 21, 2012 1:42 pm
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Post Re: My crude attempts at video game character design.
Yes I plan on stretching the head a bit more on the Z axis then scaling it down on the X and Y, then start smoothing out those edges with some curves. I haven't even started messing with curves yet, I just got this far before I had to go to work.

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Thu Jun 21, 2012 2:10 pm
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