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My crude attempts at video game character design.
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Author:  Devtron [ Wed Jun 20, 2012 3:25 pm ]
Post subject:  My crude attempts at video game character design.

I am experimenting with a robot-themed side scrolling platformer/shoot 'em up.

This is my first shot at a robo-guy:

Image



As you can see, this is going to take a while.

Author:  chris_d [ Wed Jun 20, 2012 3:29 pm ]
Post subject:  Re: My crude attempts at video game character design.

Is that in 3D, or izzit sprite-based biz?

Author:  Devtron [ Wed Jun 20, 2012 3:42 pm ]
Post subject:  Re: My crude attempts at video game character design.

chris_d wrote:
Is that in 3D, or izzit sprite-based biz?



Gonna be sprite based at the moment, but if I feel adventurous I might learn me some 3d modelling in Blender to use 3D sprites on a 2D plane.

Right now I use 2D sprites on a 2D Plane but in a 3D environment (cube tiles and a perspective camera instead of orthographic). I guess you could call it 2.5D but it really isn't.

Author:  chris_d [ Wed Jun 20, 2012 3:49 pm ]
Post subject:  Re: My crude attempts at video game character design.

Depending on what type of formats it would need, i could conceivably make a proper 3D model of such a thing for ye. I don't even know if the program i used to use works in (my current OS) Windows Vista actually. But if it does, i could do that perrty EZ.

Author:  Devtron [ Wed Jun 20, 2012 3:53 pm ]
Post subject:  Re: My crude attempts at video game character design.

Not sure what program you use, but if you haven't messed with Blender it seems to do a fairly good job, though admittedly I haven't done much with it as I struggle enough with 2d art at the moment.

As for what I could use, I haven't messed much with 3d animation so I really don't know what formats I would use. Chances are I would use Blender as it is free.

Author:  chris_d [ Wed Jun 20, 2012 4:04 pm ]
Post subject:  Re: My crude attempts at video game character design.

The one i used was free too. Zmodeler or summat. Was compatible with lots of game model formats. Prolly Blender is too now, though i never used that one, as when it came around i was already really comfortable and quick to build with the one i was using and didn't feel like messing wif it by switching. If i had any forsight at the time however, i would have simply stolen and leaned 3Dmax, or whatever they are calling it now. Or Maya.

What is the file extension the game engine uses for its 3D models yo?

Author:  Devtron [ Wed Jun 20, 2012 4:28 pm ]
Post subject:  Re: My crude attempts at video game character design.

http://unity3d.com/unity/editor/importing

There is a table of 3d package support at the bottom of that page.

Author:  Devtron [ Wed Jun 20, 2012 4:30 pm ]
Post subject:  Re: My crude attempts at video game character design.

http://imgur.com/a/XKTkp#0

That is an album of the bot broken into bits and such,

Author:  Unstrung [ Thu Jun 21, 2012 12:59 am ]
Post subject:  Re: My crude attempts at video game character design.

That's a jet pack, right?

Author:  Devtron [ Thu Jun 21, 2012 9:11 am ]
Post subject:  Re: My crude attempts at video game character design.

Unstrung wrote:
That's a jet pack, right?



Barely.

Author:  Devtron [ Thu Jun 21, 2012 12:07 pm ]
Post subject:  Re: My crude attempts at video game character design.

I have to say, I am pretty impressed with myself. This is what I have made in two hours of playing in Bender, including 30 minutes of watching a tutorial on the interface and such:

Image


http://imgur.com/wSYMx

A bit slower going than painting in Gimp2, but the Blender interface really clicks with me.

Author:  chris_d [ Thu Jun 21, 2012 1:42 pm ]
Post subject:  Re: My crude attempts at video game character design.

Nice man! It is such a generally flat-sided object that it is actually just about perfect for getting into 3D building with.

Once you get super comfortable with it, you IMO should aim to un-square your faces to each other and give it the looser lo-fi vibe of your original skribble artz. Which IMO, would look awesome in a video game. :isay:

For starters though, just get something built and textured and in-game, just for getting the full process skillz under your belt. :huzzah:

Author:  Devtron [ Thu Jun 21, 2012 2:10 pm ]
Post subject:  Re: My crude attempts at video game character design.

Yes I plan on stretching the head a bit more on the Z axis then scaling it down on the X and Y, then start smoothing out those edges with some curves. I haven't even started messing with curves yet, I just got this far before I had to go to work.

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