I have fucked about with LED based headtracking before with some limited success and a lot of faff. My main beef with LED/TrackIR methods is that they suck ass if you're more than 2' away from the camera, and I am as I play on a TV in my living room. But I have had a taste of just how great headtracking can be when it works. It's obviously awesome for flight sims and the such and Elite dangerous is now upon us for space war super fun times but it is also fucking awesome for driving sims. Being able to look to the apex allows for a much better assessment of just how much you've missed your braking point by
So what to do? A TrackIR is expensive and probably wont work for my needs but I wan't, no need this capability in my games. FTnoIR is too temperamental and spanks CPU. Thankfully some clever chap who've been playing the Elite alpha have some experience with Arduino dev kits and they've built what looks to be the ultimate in minimal fucking about, cheap and accessible headtracking. No more cocking about with LEDs or pulling PS3 eyetoys apart Better still they have PCBs and full working kits available for not much $$$. I've ordered myself one. I suspect I wont see it until next year but I can't wait to try it out. This may well be the thing to get me back into War Thunder!
Check it out:
http://edtracker.org.uk