Handy Docmentation and setting up our game

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Re: Handy Docmentation and setting up our game

Postby Snaxocaster » Tue May 29, 2012 7:09 am



Yarr, a pirate ye be. That's a really cool choice for a character.

My longest-running character was a wizard, so at this point I think I'd pick a fighter over a caster (if no one has objections). If firearms are allowed, I'd probably wind up patterning a character after a mercenary soldier from the Thirty Years' War, likely a cavalryman or dragoon.
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Re: Handy Docmentation and setting up our game

Postby Devtron » Tue May 29, 2012 8:31 am

Snaxocaster wrote: If firearms are allowed, I'd probably wind up patterning a character after a mercenary soldier from the Thirty Years' War, likely a cavalryman or dragoon.



I like that idea a lot.
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Re: Handy Docmentation and setting up our game

Postby knope » Tue May 29, 2012 5:54 pm

So we are slowly transforming into a band of swash-buckling, pistol firing pirates, pot smoking, binge drinking pirates. :mwahaha: :mwahaha: :mwahaha:

Mysterious young female human druid who comes from a hybrid Egyptian-Arab nation has been exiled from her nation for murder of a prince. Officially the prince was murdered in cold blood, but according to her, she was being pinned down by a body guard while being raped by the prince.

Mainly uses a scimitar and a short spear, but in the change of times has found it useful to carry a small firearm. A small dagger is always hidden within her clothes. Usually her animal companion is a hawk or a small viper, though sometimes she has a crocodile by her side. Few have seen her face as she always has her head and hair covered in a long scarf. Enjoys copious amounts of beer and rum.


I guess a little healing, a little offense, a little magic, and a little tank from my animal companion? :idk:
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Re: Handy Docmentation and setting up our game

Postby Snaxocaster » Fri Jun 01, 2012 8:37 am

knope wrote:So we are slowly transforming into a band of swash-buckling, pistol firing pirates, pot smoking, binge drinking pirates. :mwahaha: :mwahaha: :mwahaha:


Now, I don't smoke the reefer myself, but as an overall thing, this is different from real life... how, exactly? :idk:




From a tactical standpoint, early firearms have a lot going against them. Certainly a heavy crossbow or a longbow has a greater effective range, and a longbow has a far superior rate of fire. Never mind the burning slow match involved with a matchlock. On the plus side, because of the inherent limitations of black powder (and often questionable quality- there are superior ways to produce the stuff; it can be hit-or-miss, pardon the pun), smoothbores and round shot, they tended toward very heavy calibers to compensate. So within their effective range they'll thump whatever you managed to hit pretty good. And if it comes down to it, they make a better beating stick than a bow. So there is some logic there- chances are things will wind up within sword, etc. range pretty quick anyhow. But I digress.
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Re: Handy Docmentation and setting up our game

Postby Devtron » Fri Jun 01, 2012 3:37 pm

Yeah guns make a good opening attack, but I would not want to rely on one if ranged combat was my main deal.
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Re: Handy Docmentation and setting up our game

Postby Broseidon » Sat Jun 02, 2012 3:29 pm

Filled my shit all out but it won't let me generate the character sheet for whatever silly reason.. But I decided on the name Amjad Kush. :lol: Amjad means highest in general Muslim language, and well, the Hindu Kush mountain ranges are famous for their indica buds, most of which are distinguished with the Kush strain name. Bubba Kush, Blackberry Kush, etc. I figure it's a proper name.
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Re: Handy Docmentation and setting up our game

Postby Devtron » Sat Jun 02, 2012 3:55 pm

I like where this group is going.

Honestly you three would make a pretty good three-pack. If knope focuses a little bit of attention on his healing skillsets then you guys could handle most situations. Especially if I craft the campaign around a trio to balance everything out.

But I think there was at least one more person who wanted to hop in, which would make for a really solid group.
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Re: Handy Docmentation and setting up our game

Postby Snaxocaster » Sun Jun 03, 2012 6:25 pm

Valid point is valid. I suppose I should get around to actually rolling up me character proper and all. It is a bit unusual to have an adventuring party sans wizard. But a druid is a different animal- pardon the pun- from the usual priestly sort.

If anyone else is up for this, now's the time to get in. Perhaps we should post something in the main OT forum*.

Funny how we haven't hit up the topical fora in a while save for recording- and even that's been a bit slow. Are we all that broke? :lol: (Answer: yes, probably.)

*- In fact, I will do so now.
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Re: Handy Docmentation and setting up our game

Postby torgeot » Mon Jun 04, 2012 8:46 am

I am going to join in, I just been fuckitall busy. I will do some reading tonight, I have done nothing... :facepalm: I may need assistance and to what type of character we need for our band of fucktards here....
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Re: Handy Docmentation and setting up our game

Postby torgeot » Mon Jun 04, 2012 9:31 am

ok so what type of character do we need? I am all for letting someone give me a start and I shall spin my character to my own awfulness... I am leaning towards an untrustworthy quiet type.... :dastardly:

This could work at so many levels.


EDIT: Seeing Eric's ideas of bass, drum, etc... I'm not really the wizardry (bard, scorcerer, or wizard) type, but I could do that I'm guessing...... If there are no objections I will start planning.
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Re: Handy Docmentation and setting up our game

Postby Devtron » Mon Jun 04, 2012 2:14 pm

torgeot wrote:ok so what type of character do we need? I am all for letting someone give me a start and I shall spin my character to my own awfulness... I am leaning towards an untrustworthy quiet type.... :dastardly:

This could work at so many levels.


EDIT: Seeing Eric's ideas of bass, drum, etc... I'm not really the wizardry (bard, scorcerer, or wizard) type, but I could do that I'm guessing...... If there are no objections I will start planning.




I don't know man, in my experience Priests are pretty untrustworthy and quiet. Especially if you roll with some character flaws, like lechery.
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Re: Handy Docmentation and setting up our game

Postby torgeot » Tue Jun 05, 2012 8:48 am

OK while I think I would like to go with a Bard or Sorceror, I think our troupe could use a wizard the most to balance us out. What say you guys? I was thinking actually that Ms. Snax would make a great Wizard but elect to go the other direction.
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Re: Handy Docmentation and setting up our game

Postby Devtron » Thu Jun 07, 2012 3:08 pm

Personally I saw play what you want. I am sure you guys can make it work, and you would probably enjoy the game more if you played a character you really could get into. A bard would be cool, as would any sort of magic caster.

And of course if shit needs to change we can always kill off a character and have you accidentally bump into a new one at a tavern, because as snaxie pointed out these sort of things always seem to start in bars.
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Re: Handy Docmentation and setting up our game

Postby torgeot » Fri Jun 08, 2012 7:45 am

yeah I was thinking a bard, there so much they can do. OK I will work on my character, what do we need to do next?
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Re: Handy Docmentation and setting up our game

Postby Devtron » Fri Jun 08, 2012 10:30 am

I'm about comfortable enough with my knowledge of the rules and such to probably start kicking off the campaign soon. My coworker has a family emergency thing going on right now so I am covering her shifts, so twelve hour days everyday is sort my thing right now. Once I get some downtime I am going to crack into the campaign setting so we can get started.

In the meantime, everyone should be reading up on their player's guides so they are prepared for the game mechanics, which thankfully are pretty straight forward.

Since we are adding guns and drugs, I am writing in a long chained side quest to the main arc that will have you guys dealing with a gun-smuggling drug cartel trying to make a name for themselves in Freeport.
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Re: Handy Docmentation and setting up our game

Postby Devtron » Tue Sep 25, 2012 9:10 pm

SO GUYS ....



But for reals sorry it took me so long to get back to this, but shit has been supa'crazy.

But if everyone is still up for it I am. So we should probably have a bit of a fresh setup for our group. So, the documents you will need are all available here:

https://www.dropbox.com/sh/a0ppep1e9s1n ... jSyuq4/DnD

You will want the character sheet, player handbook and the rules compendium handy.

Here's what we will do:

1. Everyone who wants to play (I know peoples' situations have changed) make a character, or use the one you already made. If you want to remake your character go for it, don't worry about the class archetypes, this campaign is pretty straightforward so don't worry about not being able to handle any combat situations. I will work with you here.
2. Once everyone has a character created, I'll post the campaign setting, put your PCs in it and post up the first environment.
3. We start!


Well kinda, but you get the idea.

I honestly have no idea how the best way to do play by post, so we should make a few decisions.

For example, battle grids? 3.5e recommends them for combat encounters to determine distance, movement and positioning. We could do this, I could make grids and maps, you all explore them and when you encounter a combatant we go into combat rounds. I can even use fog-of-war effects.

Or, we do the theater of the mind and everything is purely text based. I can do that just fine as well.







So, who still wants to play?
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Re: Handy Docmentation and setting up our game

Postby Broseidon » Wed Sep 26, 2012 2:28 pm

This guy's still down.
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Re: Handy Docmentation and setting up our game

Postby Broseidon » Wed Sep 26, 2012 9:45 pm

Amjad Kush
Male Human Rogue 1
undefined

Strength 13 (+1)
Dexterity 15 (+2)
Constitution 11 (+0)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 9 (-1)

Size: Medium
Height: 5' 10"
Weight: 160 lb
Skin: Brown
Eyes: Brown
Hair: Black; Wavy

Total Hit Points: 6

Speed: 30 feet

Armor Class: 12 = 10 +2 [dexterity]

Touch AC: 12
Flat-footed: 10
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +0 = 0 [base]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +1 = 0 [base] +1 [strength]
Attack (unarmed): +1 = 0 [base] +1 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +1 = 0 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

Languages: Common & Arabic (? 1.5 more)

Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Feats:

Exotic Weapon Proficiency Weapon:
Martial Weapon Proficiency Weapon:
Stealthy
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 0 =
+0
Balance Dex* 2 =
+2
Bluff Cha -1 =
-1
Climb Str* 1 =
+1
Concentration Con 0 =
+0
Craft_1 Int 0 =
+0
Craft_2 Int 0 =
+0
Craft_3 Int 0 =
+0
Diplomacy Cha -1 =
-1
Disguise Cha 2 =
-1
+3
Escape Artist Dex* 5 =
+2
+3
Forgery Int 0 =
+0
Gather Information Cha -1 =
-1
Heal Wis 0 =
+0
Hide Dex* 7 =
+2
+3 +2 [stealthy]
Intimidate Cha -1 =
-1
Jump Str* 1 =
+1
Knowledge (religion) Int 2 =
+0
+2
Knowledge (planes) Int 2 =
+0
+2
Listen Wis 3 =
+0
+3
Move Silently Dex* 8 =
+2
+4 +2 [stealthy]
Open Lock Dex 5 =
+2
+3
Perform_1 Cha -1 =
-1
Perform_2 Cha -1 =
-1
Perform_3 Cha -1 =
-1
Perform_4 Cha -1 =
-1
Perform_5 Cha -1 =
-1
Ride Dex 2 =
+2
Search Int 0 =
+0
Sense Motive Wis 0 =
+0
Sleight of Hand Dex* 5 =
+2
+3
Spot Wis 0 =
+0
Survival Wis 0 =
+0
Swim Str** 1 =
+1
Use Rope Dex 5 =
+2
+3
* = check penalty for wearing armor

This character also has 1.5 ranks in Speak Languages.

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Rogue:
Sneak Attack +1d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 6

Amjad Kush's Equipment:
_____
37 lb Weapons / Armor / Shield (from above)
20lb Rope (50', hempen) x1
3lb Arrows (quiver of 20) x10
1lb Thieves' tools
1lb Disguise kit
1lb Merchant's scale
1lb Sealing wax
1lb Spyglass
1lb Water skin
1lb Whetstone
10g Hashhish



67 lb total
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