Handy Docmentation and setting up our game
Posted: Thu May 24, 2012 1:33 am
https://www.dropbox.com/sh/a0ppep1e9s1niyw/NwcXjzNL5L
Should take you to my drop box, open the DnD folder and download all of it.
Included is all the books for DnD 3.5, including the players handbook that will be needed. I suggest cracking that open to start familiarizing yourself with the mechanics of the game.
The Freeport Trilogy is the campaign we will be playing, In that folder is all of the books for the campaign (three parts, death in freeport, terror in freeport and madness in freeport) and the anniversary edition pdf which seems to be a combination of all three books, plus all of the other side stuff all included in one pdf. For the sake of ease, I will be going by the anniversary edition pdf.
Finally, there is the good ol' 3.5 character sheet that you will use to create and keep track of your characters stats and such.
I suggest reading (or at least glossing over) the Freeport, City of Adventure which gives an in-depth background of the setting we will be playing in. All of the basics will be covered by the campaign book though, so it is not necessary to play or enjoy the game.
Next, we need to get a head count on how many people want to play, then we can start deciding what types of character everyone will play.
The basic archetypes for a four or five man group are:
A Tank - The focus of the battle, this guy is the one who will be attracting attention and taking all the damage.
A Healer - This guy focuses on keeping the tank and everyone else alive.
Off-Tank/Melee Damage - This guy deals damage, and often assists with tanking (wears heavy armor and keeps baddies away from squishy healers, casters and ranged damage).
A Caster - Wizarding folk who can cast spells to aide the party, deal damage and all around get shit done.
Ranged Damage - Usually wielding a bow, they deal damage from a distance, wear medium armor so they can handle themselves in melee if necessary, and usually have a supportive skillset.
That is a basic basic basic setup, but it works and is something to consider.
Should take you to my drop box, open the DnD folder and download all of it.
Included is all the books for DnD 3.5, including the players handbook that will be needed. I suggest cracking that open to start familiarizing yourself with the mechanics of the game.
The Freeport Trilogy is the campaign we will be playing, In that folder is all of the books for the campaign (three parts, death in freeport, terror in freeport and madness in freeport) and the anniversary edition pdf which seems to be a combination of all three books, plus all of the other side stuff all included in one pdf. For the sake of ease, I will be going by the anniversary edition pdf.
Finally, there is the good ol' 3.5 character sheet that you will use to create and keep track of your characters stats and such.
I suggest reading (or at least glossing over) the Freeport, City of Adventure which gives an in-depth background of the setting we will be playing in. All of the basics will be covered by the campaign book though, so it is not necessary to play or enjoy the game.
Next, we need to get a head count on how many people want to play, then we can start deciding what types of character everyone will play.
The basic archetypes for a four or five man group are:
A Tank - The focus of the battle, this guy is the one who will be attracting attention and taking all the damage.
A Healer - This guy focuses on keeping the tank and everyone else alive.
Off-Tank/Melee Damage - This guy deals damage, and often assists with tanking (wears heavy armor and keeps baddies away from squishy healers, casters and ranged damage).
A Caster - Wizarding folk who can cast spells to aide the party, deal damage and all around get shit done.
Ranged Damage - Usually wielding a bow, they deal damage from a distance, wear medium armor so they can handle themselves in melee if necessary, and usually have a supportive skillset.
That is a basic basic basic setup, but it works and is something to consider.